The Stencyl team is usually very responsive in fixing technical issues. (I don’t think Stencyl is as polished as GameSalad.) However, that’s being worked on. Stencyl’s biggest problems are the learning curve and technical issues. Here’s an updated assessment of the two applications… However, Stencyl has a lot more freedom/options… custom polygons for collision shapes, Game Center achievements, HTTP requests and other great features… features that should have have been in GameSalad months ago. Stencyl is a little glitchy and it’s “Bleeding Edge” technology. I think Stencyl is a lot harder to use than GameSalad. I don’t know when – or if – it will be completed. I’m working on a book about StencylWorks right now. Unless GameSalad can get more competitive with pricing, and faster with the release of new features, StencylWorks is looking like the longterm winner here. It’s been a grueling process, but that goes back to what I wrote at the beginning. I think that StencylWorks is more likely to win that race, which is why I have been going through the trouble of learning the software. Right now, it looks like a race of potential. StencylWorks has a drawing feature for lines, circles and squares, but I can’t import the fancy stuff from Adobe Illustrator. And unfortunately, I can’t use complex vector artwork. It doesn’t run on iOS and HTML5 is starting to chip away at the percentage of browsers with the Flash plugin. StencylWorks is superb at making Flash games.
#Stencyl tutorial for android
As for Android publishing, none of my GameSalad games have made the jump. Exporting isn’t as liberal as Flash exporting is with StencylWorks. In GameSalad, HTML5 exporting tethers your game to the website. GameSalad’s lead is being squandered, as Android and HTML5 publishing with GameSalad feels rather unfinished. As an example, StencylWorks is still working on Android support and HTML5 support. Yet, I have the impression that StencylWorks is moving at a faster development pace. Both are fairly responsive at fixing stuff when it breaks. With StencylWorks, it’s a lot easier to break a game.Īs a general summary, GameSalad is great for beginners, while StencylWorks is for more advanced developers.īoth applications have their limitations and glitches. GameSalad aims to makes things really easy.
![stencyl tutorial stencyl tutorial](https://i.ytimg.com/vi/W6FpdnXBAVc/maxresdefault.jpg)
While StencylWorks gives me more power, it comes with more responsibility. I’ve been struggling to recreate the games that I’ve made with GameSalad. However, after using StencylWorks for months, I still don’t have a completed game on my website or published game to the iOS app store. Where's the GameSalad equivalent of this? And while the networking aspects of Game Center are not yet supported in iStencyl, I could use HTTP requests or even add my own custom code. A draggable block for Game Center achievements is right there. Where are the achievements or networking support? That’s why I found StencylWorks alluring.
#Stencyl tutorial full
With a name like GameSalad, I’m surprised that full Game Center support is still lacking. Yet, I grew weary of waiting for basic features. That’s why I decided to write a guide, to help you decide which drag-and-drop editor is best for you. Yet, what if you prefer simplicity over power? What works for me might not work for you. That’s because iStencyl gives me more development power at a cheaper price. Yet, an honest answer can be determined by my actions - or inaction.
![stencyl tutorial stencyl tutorial](https://i.ytimg.com/vi/vgpFxk6JJPo/maxresdefault.jpg)
As the author of The Unofficial GameSalad Textbook, it seems that my answer to that challenge might be highly biased. OK, it seems a lot of you are hitting my website because you searched for “GameSalad vs.